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GAME DEVELOPER

Alper Mimoglu

I'm a UK based game developer that specialises in Design and Programming.

MY PORTFOLIO

01

Shadowblade

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Shadowblade

LEVEL DESIGNER

For this project I was tasked to lead the level design direction since we was a small team I ended up designing only 2 out of the 4 levels of this game I also dipped into a bit of technical art and a bit of programming since one of my levels had a teleport gimmic to it

02

Coffee with cryptids

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Coffee with cryptids

Programming Helper

On this project, I helped with implementing animations and solving programming issues and coming up with ideas on how to implement features. 

03

Slaughter by Starlight

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Slaughter by Starlight

Programer

On this project I was in charge of the UI implementation, Cinemachine camera Implementation with the overview camera and the player point of view camera, Player class implementation and balancing during mid-development, Making the trailer for the project and using and learning Cinemachine rails to make the trailer was hard at the start but it was also an experiance and also edited the video as well as optimizing the project using unity profiler.

TECHNICAL ART

Personal Projects and prototypes

Soul Bringer is my first game design prototype that I solo developed on.

This game is about the concept of helping souls for the exchange of gaining abilities to seek the truth about your origins this game is an linear story based puzzle game where you try get to the end of the puzzle by using the abilities you gain along the way.

This prototype was made to show off the concept of this game idea but features like abilities and some room design are subject to change as this prototype was made in a month so there might be some glitches and grammar mistakes

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