MY PORTFOLIO
01
Shadowblade
02
Coffee with cryptids
03
Slaughter by Starlight
Slaughter by Starlight
Programer
On this project I was in charge of the UI implementation, Cinemachine camera Implementation with the overview camera and the player point of view camera, Player class implementation and balancing during mid-development, Making the trailer for the project and using and learning Cinemachine rails to make the trailer was hard at the start but it was also an experiance and also edited the video as well as optimizing the project using unity profiler.
TECHNICAL ART
Personal Projects and prototypes
Soul Bringer is my first game design prototype that I solo developed on.
This game is about the concept of helping souls for the exchange of gaining abilities to seek the truth about your origins this game is an linear story based puzzle game where you try get to the end of the puzzle by using the abilities you gain along the way.
This prototype was made to show off the concept of this game idea but features like abilities and some room design are subject to change as this prototype was made in a month so there might be some glitches and grammar mistakes