For this project, I used the VFX graph and the shader graph in unity
YEAR
Link to download the page
Itch.io (Coming soon)
2023
GENRE
JRPG Fighting Co-Op
PLATFORM
PC
All Technical art for Magi K.O.
Bubble Barrier
This is going to replace the sheild barrier because to make this effect I had to make 5 different shadergraphs and then combine them into one graph then add it to VFX graph to add flair to the effect this took me about an hour to do but I am proud of the end result
Blood lightning
This is a move in the game where a ball of lightning is thrown this took the best part of my power up lightning effect and I made it into a trail mixed with my blood ball shader this was also a combination of VFX and Shadergraph
Ground Smash
I made this using Shadergraph and VFX graph with a combination of red smoke the art style for this one is stylised and I was heavily inspired by Zelda breath of the wild
Electric power up
This one was made using procedural noise in unity's shadergraph to make a shader that can go over any material and it gives it a powered up look.
Slash
This is a sword slash made using a combination of vfx graph and shader graph I had to use blender to make the shape of the model so I could use the mesh to achieve this effect
Lightning strike
This was made with Shadergraph also with procedural noise but using clamped values and shaping the noise so give the look of lightning.
Spirit barrier
This was one of the defensive options in the game this was made using shader graph
Hit Impact 1
This is one of the two hit impacts in the game this was made with VFX graph in unity
Hit Impact 2
This is the second hit impact this was made using shader graph and the particle system in unity